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Factsheet

Developer:

Ghoulish
Based in Naarm/Melbourne, Australia​

 

Press/Business Contact:

Mickey Krekelberg, Director
mickey@ghoulish.com.au

Platforms:

 

Key Dates:

  • Prototype began
    July, 2023

  • Ghoulish founded
    July, 2024

  • Pre-production began
    October, 2024

  • Game Announcement
    June, 2025

  • Release Date
    TBA

 

Funding/Support:

  • VicScreen, Originate Games (2023)

  • VicScreen, Production Fund (2024)

Social:

Description

Parasensor is a story-rich, non-linear horror game with mechanics involving investigation, conversation, and environmental puzzle solving.

When Marisol starts a new life as a telecom technician, she finds herself out of her depth in a mutating city. Connect with strangers, confront grotesque creatures, and unravel a conspiracy at the heart of the metamorphosis.​
​​

Creepy Crawlies

A grotesque transformation is taking hold of this place - innocent people are mutating into insect-like creatures, and the corruption is intensifying. How long before it reaches Marisol too?

A Disappearance

A former Metcom employee with an uncanny connection to Marisol’s past has disappeared without a trace. A rabbit hole of conspiracy, strange technology, and supernatural science awaits, along with secrets from Marisol’s own shameful past.

Conversation is Key

Marisol must manipulate, bargain, and connect with the city’s bizarre inhabitants. What kind of person will Marisol choose to be?​​

Marisol is Neurotic

Marisol’s trauma is taking its toll - she will develop new ‘Neuroses’ based on her actions and choices in the game. Neuroses affect Marisol’s personality, abilities, dialogue, and how others perceive her.

Old-School 'Fixed Camera'

A contemporary take on the classic “pre-rendered background” format with stylised, hand-painted background illustrations.

Narrative:

In the year 2006, Marisol Mendez takes on a new life as a technician for Metcom - a monopolistic telecom company currently “undergoing a restructure”.

In a desperate bid to get away from her old home, she accepts a high-risk role in a strange, cordoned city.

Metcom requires Marisol to live and work within an exclusion zone where an anomalous event is taking place. In the heart of this “cocooned city”, its citizens are undergoing a frightening metamorphosis.

 

Project History:

The early concept for Parasensor was conceived by studio director Mickey in 2023 and the plans to start a game studio were put in place.

In roughly July 2023 under the name 'Ghoulish', the team received prototype funding through VicScreen's inaugural Originate Games program. At this time, the project was titled 'Have You Seen Me?'.
In July 2024, Ghoulish was founded as a company and would soon begin pre-production. Then in October, we received further support from VicScreen through their Games Production Fund. We renamed the game to 'Parasensor'.

After a long wait, we announced Parasensor at the inaugural Frosty Games Fest (in Summer Game Fest 2025).​​​

Inventory-BackpackPanel_Opaque.png
Announcement Trailer
Pre-Alpha Screenshots
Key art, game logo, studio logos

Selected Articles 

Press:
  • "Ghoulish is a new Melbourne studio with a drive for defiant art"
    Leah Williams, 🔗GamesHub

  • "BUILDING GHOULISH: HORROR, CONNECTION, AND THE INDIE GAMES JOURNEY"
    Feature Article, 🔗VicScreen

  • "Parasensor is a fixed-camera horror game from Naarm studio GHOULISH"
    Omi Koulas,
    🔗Checkpoint Gaming

  • "Frosty Games Fest: 13 major highlights from the showcase"
    Leah Williams,
    🔗ScreenHub

Events:

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Development Team:

  • Mickey Krekelberg
    Ghoulish director, game director, lead developer
  • Chantel Eagle
    Concept art, character art
  • Percy Harris
    Concept art, environment illustration
  • Asha Waterman
    3D art, rigging, animation
    ​​​​
  • Monica Keeler
    UI & UX design, graphic design
  • Cecile Richard
    Narrative design, writing
  • Miles Lee
    Composer, sound design
  • Danna Yun
    Songwriter, musician
Ghoulish-logo-A_chartreuse.png

Ghoulish Pty. Ltd. © 2024

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